Bitxel Roads
  • ๐Ÿ“ŒAbout Bitxel Roads-Trading Cards
    • ๐Ÿฅ‡What Makes Us Unique?
    • ๐Ÿ“šHistory
  • ๐Ÿง Collection Concept
  • ๐ŸŽฎGame Mechanisms
    • ๐Ÿ“Rules
    • ๐ŸŽ๏ธCar Types
      • ๐ŸงฌDNA
    • ๐ŸงฐGadgets
    • โšกProtocols
  • ๐Ÿช™TOKENOMICS
    • ๐ŸŒ€Mint Details & Distributions
    • ๐Ÿค‘P2E
    • ๐Ÿ’นRental System
    • Runenomics
  • ๐Ÿฅ‡Leaderboards
  • Cross-Chain Interoperability with Bitcoin
  • Official Links
  • ๐Ÿ—บ๏ธROADMAP
  • โšœ๏ธTeam
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  • ๐Ÿงฑ Match Structure
  • ๐Ÿ” Turn Mechanics
  • ๐Ÿ”‚ Rounds per Card
  • ๐Ÿ›ก๏ธ Alternative Defense
  • ๐Ÿš€ Nitro Activation
  • ๐Ÿ”ง Gadget Activation
  • ๐Ÿ“Š Track Mana (MP)
  • ๐Ÿง  Maneuverability Formula
  • ๐Ÿ End of Match
  • โš–๏ธ Anti-Pay-to-Win Balance
  1. Game Mechanisms

Rules

Bitxel Roads is not just a racing game, its a strategic experience where every decision counts. The combination of cards, circuits and innovative mechanics guarantees dynamic and exciting games.

Objective: Reduce the opponent's Fuel Points (FP) to 0. If both players have FP at the end, the player with the most wins. In the event of a tie, maneuverability is used as a tiebreaker.

๐Ÿงฑ Match Structure

โ›ฝ Each player starts with 18 Fuel Points (FP)

๐ŸŽด Each player selects 3 Car Cards before the race begins

  • Only 1 of them may be 3-star (โญโญโญ)

๐Ÿงฐ Each player selects 1 Gadget Card

  • Can be played as either Instant or Equipment

  • Hidden until activated

  • Only one per match


๐Ÿ” Turn Mechanics

Cards are played one at a time, each for 3 consecutive rounds

  • A car competes 3 times in a row using 3 different variables

  • After those 3 rounds, the car goes into cooldown

  • Then the next car steps in


๐Ÿ”‚ Rounds per Card

1๏ธโƒฃ Each round, both players choose a variable (secretly) from their active car 2๏ธโƒฃ Variables are revealed simultaneously 3๏ธโƒฃ โŒ You may not use the same variable twice with the same car 4๏ธโƒฃ Compare selected stats:

  • The player with the lower stat loses FP equal to the difference

  • If a player uses Alternative Defense, reduce damage by the defending stat

5๏ธโƒฃ ๐Ÿงจ Nitro may be activated (once per car) 6๏ธโƒฃ โš”๏ธ The car with the higher stat wins the round 7๏ธโƒฃ If there is a tie:

  • Compare Maneuverability

  • Still tied? Play a Gold Round.


๐Ÿ›ก๏ธ Alternative Defense

๐Ÿ›ก๏ธ Once per car per match, you can defend with a different variable

  • Example: Opponent attacks with Speed (9), you defend using Brakes (7) โ†’ You take only 2 damage


๐Ÿš€ Nitro Activation

๐Ÿš€ Nitro can be used once per car, per match

Nitro Type
Effect
Failure Risk

๐Ÿ”ต Blue

+1 Speed, +1 Brakes

30% chance โ†’ -1 Fuel, Accel

๐ŸŸ  Orange

+1 Accel, +1 Fuel

30% chance โ†’ -1 Speed,

-1 Brake

๐ŸŸฃ Both

+1 to all stats

50% chance โ†’ -1 to all


๐Ÿ”ง Gadget Activation

โš™๏ธ Gadgets can be activated at any time if you have enough MP (Track Mana)

  • ๐Ÿงจ Instant: One-time effect

  • ๐Ÿ› ๏ธ Equipment: Costs +1 MP, placed in Workshop Zone, becomes a passive effect

  • Once activated as equipment, it canโ€™t be used as Instant

๐Ÿ’ก You can only activate your Gadget once per match


๐Ÿ“Š Track Mana (MP)

๐Ÿ“ˆ You gain MP each internal round

Turn
MP Gained

1

1 MP

2

2 MP

3+

3 MP (MAX)

๐Ÿ”ฅ Gadget cost scales with car rarity:

Car Stars
Extra MP Cost

โญ

0

โญโญ

+1

โญโญโญ

+2


๐Ÿง  Maneuverability Formula

Maneuverability = (12 - average of 4 stats) + star bonus

Star Level
Bonus

โญ

+2

โญโญ

+1

โญโญโญ

+0


๐Ÿ End of Match

  • If a player reaches 0 FP, they immediately lose

  • If both players still have FP after all 9 total rounds:

    • The player with more FP wins

    • If tied โ†’ compare Maneuverability of the last active car


โš–๏ธ Anti-Pay-to-Win Balance

๐Ÿ”’ Only one 3-star card per player per match

๐ŸŽฎ Game Modes:

  • ๐ŸŸข Common Race: Only โญ and โญโญ cards allowed

  • ๐Ÿ’Ž Diamond Race: One โญโญโญ card allowed per player

  • ๐Ÿ†“ Free Race: Any combination (max 1 โญโญโญ per deck)

๐Ÿ” Cooldown System:

  • After a car competes in 3 rounds, it cannot be reused

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Last updated 1 month ago

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