Rules
๐ฏ Bitxel Roads is not just a racing game, its a strategic experience where every decision counts. The combination of cards, circuits and innovative mechanics guarantees dynamic and exciting games.
๐ฏ Objective: Reduce the opponent's Fuel Points (FP) to 0. If both players have FP at the end, the player with the most wins. In the event of a tie, maneuverability is used as a tiebreaker.
๐งฑ Match Structure
โฝ Each player starts with 18 Fuel Points (FP)
๐ด Each player selects 3 Car Cards before the race begins
Only 1 of them may be 3-star (โญโญโญ)
๐งฐ Each player selects 1 Gadget Card
Can be played as either Instant or Equipment
Hidden until activated
Only one per match
๐ Turn Mechanics
Cards are played one at a time, each for 3 consecutive rounds
A car competes 3 times in a row using 3 different variables
After those 3 rounds, the car goes into cooldown
Then the next car steps in
๐ Rounds per Card
1๏ธโฃ Each round, both players choose a variable (secretly) from their active car 2๏ธโฃ Variables are revealed simultaneously 3๏ธโฃ โ You may not use the same variable twice with the same car 4๏ธโฃ Compare selected stats:
The player with the lower stat loses FP equal to the difference
If a player uses Alternative Defense, reduce damage by the defending stat
5๏ธโฃ ๐งจ Nitro may be activated (once per car) 6๏ธโฃ โ๏ธ The car with the higher stat wins the round 7๏ธโฃ If there is a tie:
Compare Maneuverability
Still tied? Play a Gold Round.
๐ก๏ธ Alternative Defense
๐ก๏ธ Once per car per match, you can defend with a different variable
Example: Opponent attacks with Speed (9), you defend using Brakes (7) โ You take only 2 damage
๐ Nitro Activation
๐ Nitro can be used once per car, per match
๐ต Blue
+1 Speed, +1 Brakes
30% chance โ -1 Fuel, Accel
๐ Orange
+1 Accel, +1 Fuel
30% chance โ -1 Speed,
-1 Brake
๐ฃ Both
+1 to all stats
50% chance โ -1 to all
๐ง Gadget Activation
โ๏ธ Gadgets can be activated at any time if you have enough MP (Track Mana)
๐งจ Instant: One-time effect
๐ ๏ธ Equipment: Costs +1 MP, placed in Workshop Zone, becomes a passive effect
Once activated as equipment, it canโt be used as Instant
๐ก You can only activate your Gadget once per match
๐ Track Mana (MP)
๐ You gain MP each internal round
1
1 MP
2
2 MP
3+
3 MP (MAX)
๐ฅ Gadget cost scales with car rarity:
โญ
0
โญโญ
+1
โญโญโญ
+2
๐ง Maneuverability Formula
Maneuverability = (12 - average of 4 stats) + star bonus
โญ
+2
โญโญ
+1
โญโญโญ
+0
๐ End of Match
If a player reaches 0 FP, they immediately lose
If both players still have FP after all 9 total rounds:
The player with more FP wins
If tied โ compare Maneuverability of the last active car
โ๏ธ Anti-Pay-to-Win Balance
๐ Only one 3-star card per player per match
๐ฎ Game Modes:
๐ข Common Race: Only โญ and โญโญ cards allowed
๐ Diamond Race: One โญโญโญ card allowed per player
๐ Free Race: Any combination (max 1 โญโญโญ per deck)
๐ Cooldown System:
After a car competes in 3 rounds, it cannot be reused
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