Car Types
This section is subject to change according to community feedback and game balancing.
⚖️ Synergies:
Turbo
+1.5 Max Speed if last move was Brakes
If chosen as first combatant, gain +1 MP per turn
+0.5 if element is PoW
Sport
+1.5 Acceleration if last move was Max Speed
If you win a round with Acceleration, you can repeat it next turn
+0.5 if element is Layer 2
Luxury
+1.5 Fuel Economy if last move was Acceleration
If you lose a round, recover 1 FP
+0.5 if element is PoS
Convertible
+1.5 Brakes if last move was Fuel Economy
Start of each turn, 50% chance to gain +1 MP
+0.5 if element is P2P
This manual details the complete mechanics for car classes in Bitxel Roads, integrating:
✅ Passive Mechanical Stats
✅ Macro-Strategy Bonuses
✅ Protocol Synergies
✅ Gameplay Examples for clarity
🌟 System Overview
Every car in Bitxel Roads belongs to a class that defines its playstyle through:
Ability (Mechanical Stat Effect): Permanent passive boost to a specific stat.
Macro Strategy Bonus: Conditional bonus that affects turn flow and strategy.
Protocol Synergy: Extra stat boost when the car’s protocol aligns with its class identity.
Turbo Class
Ability:
+1.5 Max Speed if the last move was Brakes.
Macro Strategy Bonus:
If chosen as the first combatant, gain +1 MP per turn.
Protocol Synergy:
+0.5 additional Speed if the element is PoW (Proof-of-Work).
Synergy Explanation:
Logic: PoW requires raw power, much like the maximum output of a Turbo.
Bonus: +0.5 additional Speed if aligned with PoW.
Sport Class
Ability:
+1.5 Acceleration if the last move was Max Speed.
Macro Strategy Bonus:
If you win a round with Acceleration, you can repeat it next turn.
Protocol Synergy:
+0.5 additional Acceleration if the element is Layer 2.
Synergy Explanation:
Logic: Layer 2 represents scalability and agility, reflecting the nature of sports cars.
Bonus: +0.5 additional Acceleration if aligned with Layer 2.
Luxury Class
Ability:
+1.5 Fuel Economy if the last move was Acceleration.
Macro Strategy Bonus:
If you lose a round, recover 1 FP.
Protocol Synergy:
+0.5 additional Economy if the element is PoS (Proof-of-Stake).
Synergy Explanation:
Logic: PoS aligns with efficiency and luxury, consuming fewer resources.
Bonus: +0.5 additional Economy if aligned with PoS.
Convertible Class
Ability:
+1.5 Brakes if the last move was Fuel Economy.
Macro Strategy Bonus:
At the start of each turn, 50% chance to gain +1 MP.
Protocol Synergy:
+0.5 additional Brakes if the element is P2P.
Synergy Explanation:
Logic: P2P represents decentralized networks that require efficient braking to avoid collisions.
Bonus: +0.5 additional Brakes if aligned with P2P.
🧩 Protocol: Genesis Block
Logic: Absolute neutrality, but compensates with a bonus if the opponent has an elemental advantage.
Bonus:
+1 to the selected attribute if the opponent has an elemental advantage.
🧮 Gameplay Example
Player A: Uses Sport (Layer 2) with Acceleration (8).
Ability: +1.5 Acceleration → Total: 9.5
Protocol Bonus: +0.5 (Layer 2) → Total: 10
Player B: Uses Turbo (PoW) with Speed (9).
Ability: +1.5 Speed → Total: 10.5
Protocol Bonus: +0.5 (PoW) → Total: 11
Result: Player B wins with 11 vs 10.
🎴 Example of Cars with Stat Range 1 to 10
This system ensures 3,556 unique and balanced cars across the collection!
Variability by stat distributions.
Layered depth by class abilities and protocols.
Strategic diversity by macro bonuses.
⚠️ Combat Boost Rule
Boosts from Abilities and Protocol Synergies are temporary modifiers applied only during the combat phase. They do not increase the car's base stat (tank), and they can push the total combat stat above 10.
This allows a car with 9 in a stat to reach 11 or more through synergy, without breaking the stat limit logic. (ARTS MUST BE UPDATES)
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